Creating Games With Unity, Substance Painter & Maya: Models, Textures, Animation
- Product Code: eq128391
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This Creating Games with Unity, Substance Painter & Maya: Models, Textures, Animationfrom Creating Games with Unity, Substance Painter & Maya: Models, Textures, Animationis a tutorial-based book that allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.
Authors Kassandra Arevalo, Matthew Tovar Authors Jing Tian Li, Adam Watkins Paperback, 768 Pages Publisher: Routledge Taylor & Francis
Parameters | |
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Publisher | Routledge Taylor & Francis |
Publication Date | January 12, 2021 |
Author | Adam Watkins Kassandra Arevalo Matt Tovar Jing Tian Li |
Includes Images | No |
ISBN Number | 9780367506018 |
Cover Type | Soft |
Number of Pages | 768 |
- Written by industry professionals with real-world experience in building assets and games.
- Build a complete game from start to finish.
- Learn what the pros use; construct all assets using the tools used in industries across the world.
- All software used is free to students.
- When complete, students will have a playable version of an FPS game.
- Chapter 1: Maya Modeling
- Chapter 2: Maya Set UV
- Chapter 3: Set Texturing
- Chapter 4: Level Asset Creation
- Chapter 5: Level Creation
- Chapter 6: Lighting and Baking
- Chapter 7: Character Modeling
- Chapter 8: UV mapping
- Chapter 9: Character Texture Painting
- Chapter 10: Rigging
- Chapter 11: FPS Animation in Maya
- Chapter 12: Auto Rigging
- Chapter 13: Introduction to C#
- Chapter 14: FPS Animations
- Chapter 15: Raycasting and Render Textures
- Chapter 16: Weapons
- Chapter 17: AI
- Chapter 18: Health and Inventory
- Chapter 19: UI
- Chapter 20: Boss Battle
Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He is currently the Coordinator and Professor of the 3D Animation and Game Department at the University of the Incarnate Word in San Antonio, Texas.
Kassandra Arevalo is an instructor of 3D Animation and Game Design at the University of the Incarnate Word. She previously worked as an animator at Immersed Games.
Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on games like The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word.
Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation and Game Design at the University of the Incarnate Word.
Related Questions and Answers
Q: 1. Will this fit a Nikon D610?
A: No it won't
Q: 2. will this fit Nikon FM2N?
A: No. The diameter of the FM2N is too small.
Q: 3. Does this come with both of the additional silver adapters shown in photo?
A: The WindTech PPA-02 ships with Pole adapter as well as both the 3/8 and 1/4 adapters shown.
Q: 4. I wear eyeglasses; is this device compatible or is there another/better eyecup option?
A: We offer the Hoodman Glasses Model HoodEYE Eyecup for Nikon Round Eyepiece Models, B&H # HOHEYENRG, which fits Nikon DSLRs with a round eyepiece and is best for shooters who wear eyeglasses. http://bhpho.to/192eHbd
Q: 5. Will this fit a Nikon D610?
A: I cannot say that it does. I do not own a Nikon 610. Mine was purchased for my D800. I believe they make them camera specific. Your best bet would be to contact Hoodman.
Q: 6. Will it fit Nikon FE ?
A: No. The diameter is too small.
Q: 7. Will this work with Nikon d5
A: Yes.
Q: 8. Nikon 850 Does flip out screen get in way?
A: The Hoodman HoodEYE Eyecup for Nikon Round Eyepiece Models would be compatible for use with the Nikon D850 DSLR Camera. You may still use the LCD flip screen. One, the eyecup is made from soft rubber which can be easily compressed or moved if necessary, and two, the hinge on the LCD screen is near the middle of the screen, so it can swivel away from the eyecup. In any case, the two are compatible for use with one another.
Q: 9. Is it compatible for use with eyeglasses
A: The use of the Hoodman HoodEYE Eyecup for Nikon Z8 and Z9 Models with eyeglasses depends on the shape of the eyeglasses.
Q: 10. Will this fit a Nikon p900 ?
A: No, it doesn't fit.
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